Junkyard

24th Feb 2017 - 29th Apr 2017

Book Tickets

Pygmalion

4th Feb 2017 - 13th May 2017

Book Tickets

This House

23rd Sep 2016 - 25th Feb 2017

Book Tickets

1984

13th Sep 2013 - 29th Oct 2016

Book Tickets

  • Living Online

    Headlong Theatre | July 10, 2015
    The speakers are interviewed on stage. The stage is empty apart from four chairs, on which the speakers are sitting and a table. The is a projection of the title 'The Nether' on a plane grey backdrop. The speakers hold microphones. The shadowy heads of members of the audience can be seen at the bottom of the shot.

    Is the web changing us? How does spending time online affect our brains? Can you spend too much time online? Journalist Madhumita Venkataramanan (Associate Editor of Wired Magazine), BBC Click presenter Spencer Kelly and game designer Holly Gramazio discuss the implications.

  • The Future of Theatre Design

    Headlong Theatre | June 26, 2015
    The speakers are interviewed on stage. The stage is empty apart from three chairs, on which the speakers are sitting and a table. The is a projection of the title 'The Nether' on a plane grey backdrop. The speakers hold microphones. The shadowy heads of members of the audience can be seen at the bottom of the shot.

    How is technology changing the way that we stage and design a production? What new possibilities might digital technology open up for theatre designers in the future?

    From the Deus Ex Machina of Ancient Greek Theatre to the invention of the electric lantern in the late nineteenth century, technology has had a huge impact on the ways in which we stage a performance. Olivier Award Winning Set Designer Es Devlin (Chimerica, American Psycho, The Nether) and Luke Halls (I Can’t Sing!, Olympic and Paralympic Closing Ceremonies) discuss how digital technology is currently revolutionising the world of theatre design.

    Chaired by The Nether's resident director, Daniel Raggett.

  • Online Policing and the Dark Web

    Headlong Theatre | June 19, 2015
    The speakers are interviewed on stage. The stage is empty apart from three chairs, on which the speakers are sitting and a table. The is a projection of the title 'The Nether' on a plane grey backdrop. The speakers hold microphones. The shadowy heads of members of the audience can be seen at the bottom of the shot.

    How do you police the entire internet? And how much of the web do we know about?

    Join Susie Hargreaves (Chief Executive of the Internet Watch Foundation), Jamie Bartlett (Author of The Dark Net) and Michael Takeo Magruder (internationally recognised visual artist) to discuss how our relationship with the web is constantly changing.

    Chaired by Headlong’s Artistic Associate, Sarah Grochala.

  • Theatre and Technology

    Headlong Theatre | June 12, 2015
    The speakers are interviewed on stage. The stage is empty apart from three chairs, on which the speakers are sitting and a table. The is a projection of the title 'The Nether' on a plane grey backdrop. The speakers hold microphones. The shadowy heads of members of the audience can be seen at the bottom of the shot.

    How do we create a theatre for the digital age? Is technology fundamentally changing the ways in which we engage with and make performance?

    Matt Adams (Co-Founder and Artist, Blast Theory), David Sabel (Head of Broadcast and Digital at the National Theatre) and Tassos Stevens (Co-Director, Coney) discuss how digital technology is revolutionising performance.

    Chaired by Headlong’s Artistic Associate, Sarah Grochala.

  • Gaming

    Headlong Theatre | June 5, 2015
    The speakers are interviewed on stage. The stage is empty apart from three chairs, on which the speakers are sitting and a table. The is a projection of the title 'The Nether' on a plane grey backdrop. The speakers hold microphones. The shadowy heads of members of the audience can be seen at the bottom of the shot.

    Are games a dangerous and anti-social addiction? Might gaming be able to save the world? How is gaming culture changing the kinds of stories that we tell and how we engage with them?

    Join playwright and gamer Rory Mullarkey (Cannibals) and Iain Simons (Director of the GameCity Festival and co-founder of the National Videogame Archive) to explore how gaming has developed from Pong to Destiny and to discuss where gaming might take us in the future.

    Chaired by the Royal Court's Literary Manager, Christopher Campbell.

  • Jennifer Haley and Jeremy Herrin on The Nether

    Headlong Theatre | May 29, 2015
    Jennifer Haley and Jeremy Herrin are interviewed on stage. The stage is empty apart from three chairs and a table. The is a projection of the title 'The Nether' on a plane grey backdrop. The speakers hold microphones. The shadowy heads of members of the audience can be seen at the bottom of the shot.

    How do you write a play about the ethics of online existence? How do you stage a virtual world?

    Playwright Jennifer Haley and director Jeremy Herrin discuss The Nether and the process behind creating Headlong and the Royal Court’s production of the show, in a discussion chaired by Headlong's Associate Artist, Sarah Grochala.

  • The Nether Realm

    Michael Takeo Magruder, with Drew Baker and Erik Fleming | July 23, 2014

    The Nether Realm is a living virtual world inspired by Jennifer Haley’s new play, The Nether. The artwork explores the ways in which virtual environments can be the product of our activities in real life and considers the idea that the moral character of these online public spaces is ultimately dependent on how we create and interact with them.

    The realm is linked in real time to the Twitter hashtag #TheNether. Every time the hashtag is used on Twitter, new life is breathed into the world. When the hashtag is not in use the world slowly starts to decay.

    It’s up to you how beautiful or how dark the world becomes.