In her book Gender Trouble, Judith Butler identifies an unsettling problem at the heart of the idea of feminism. Feminism, she argues, imagines the idea of ‘women’ as a common identity that all women share and that unites them all. But where does our idea of what ‘women’ are come from?
Sarah Grochala explores a brief history of feminism from Proto-Feminism to Third Wave Feminism.
Our histories live and thrive in the gaps between image and reality. We look to and pick at the images in search of tangible, plausible and, at times, reassuring realities.
Duncan Macmillan’s People, Places and Things is an unusual play because we see the events of the story subjectively, though the eyes of its main character, Emma. We experience the world as she experiences it. When Emma takes drugs, the lights glow brighter and voices slow down. People seem to become other people. Objects disappear and reappear unexpectedly. When her experience of events becomes fragmented, the action of the play becomes fragmented. We see her world from the inside, as opposed to seeing the reality of the events that she is experiencing from the outside.
Drawing inspiration from Bill Bryson's One Summer, Dan Hutton explores the context of 1927 America and its relevance to The Glass Menagerie.
Natalia Lawrence, a senior lecturer of Psychology at Exeter University, lifts the lid on addiction and discusses what goes on inside the mind of an addict.
In 1979, while living in New York, David Hare met Tennessee Williams. The two writers soon became good friends. In this extract from his new memoir The Blue Touch Paper, David Hare remembers and reflects upon their friendship.
Is the web changing us? How does spending time online affect our brains? Can you spend too much time online? Journalist Madhumita Venkataramanan (Associate Editor of Wired Magazine), BBC Click presenter Spencer Kelly and game designer Holly Gramazio discuss the implications.
How is technology changing the way that we stage and design a production? What new possibilities might digital technology open up for theatre designers in the future?
From the Deus Ex Machina of Ancient Greek Theatre to the invention of the electric lantern in the late nineteenth century, technology has had a huge impact on the ways in which we stage a performance. Olivier Award Winning Set Designer Es Devlin (Chimerica, American Psycho, The Nether) and Luke Halls (I Can’t Sing!, Olympic and Paralympic Closing Ceremonies) discuss how digital technology is currently revolutionising the world of theatre design.
Chaired by The Nether's resident director, Daniel Raggett.